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SuperBot Entertainment

Culver City, California - United States
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Senior Visual Effects Artist

Description

• Creating, designing and implementing real-time particle effects which use both static and animating 2D/3D elements.
• Placing effects throughout levels and cinematics.
• Creating ambient, environmental and weather effects.
• Creating simulations for gameplay elements.
• Prototyping effect concepts for gameplay and engine.
• Conceptualizing, designing, and creating visual effects for the games
• Simulating physical and energetic phenomenon using dynamic animation and compositing techniques.
• Using visual elements to help communicate gameplay mechanics, in collaboration with Design.
• Taking VFX ownership on various environments, mechanics, and sequences.
• Anticipating potential exploits or conflicts relating to game mechanics, while proposing/brainstorming appropriate solutions with systems designers.
• Researching, analysis, and troubleshooting.
• Creating clear, accurate, and accessible technical writing.

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