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Activision / Neversoft

Woodland Hills, California - United States
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Environment Artists

Description

Responsibilities will include taking over level geometry created by a level designer, finalizing the look of the level, providing additional geometry and texturing and lighting as needed. Requires expertise at working subject to the various constraints of the consoles for which we develop. The ability to work with a designer as a team to accumulate the appropriate level of reference material upon which to base design of a level is required.

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