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Silicon Beach Media / Planet Toccer Inc.

Marina Del Rey , California - United States
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Director of Development

Description

Manage a team of Game Programmers and provide expertise in designing, creating, maintaining and modifying innovative and industry-leading game features, systems and experiences.  Model and facilitate collaboration with other programmers, designers, scripters, animators and artists to implement and polish gameplay features, systems and assets from beginning to end.

The team should be excellent rapid prototypers who are capable of quickly taking a design spec and fleshing it out into a usable game system for further iteration. Provide expertise and mentor developers understand game design well enough to make adjustments and iterations "in stream" with their prototyping.

Experience Required

  • 3 years of management experience, leading high quality high volume work teams
  •  Ability to work well in a fluid, changing environment as creative challenges evolve
  • 6+ years of relevant programming experience with multiple shipped AAA console titles
  • 1 year of relevant mobile programming experience with app downloads of 100K +
  •  Proficient in C/C++, C#/Unity and object-oriented programming
  •  Game knowledge and passion and an understanding of the design principles behind games
  •  Expertise and passion in one or more of the following areas: AI, User Interfaces, General Game-play
  •  Involvement in several full development cycle from conception and brainstorming through pre-production, planning, production, and finalizing the product
  •  Game programming discipline mastery
  •  Strong work ethic, self-motivated, demonstrates initiative, and a powerful creative drive
  •  Good communication skills, able to work well under pressure
  •  A strong grasp of signs and feedback in player-facing systems (aka juiciness)


Other Helpful Skills/Abilities:

  • A passion for playing games with an eye toward analyzing and breaking them down
  • Experience with open world and third-person games
  •  Experience with game scripting languages such as Lua
  • Knowledge of debugging/profiling tools

 






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