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Apple, Inc.

Cupertino, California - United States
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Graphics Performance Engineer - 30535560

Description

Changing the world is all in a day's work at Apple. If you love innovation, here's your chance to make a career of it. You'll work hard. But the job comes with more than a few perks.

The Platform Architecture Graphics group is looking for a talented software engineer with strong skills in Unix, Linux or ideally Mac OS X shell environments and extensive knowledge of 3D graphics hardware.

Description:
As part of the team, a successful candidate will assist in performance analysis for 3D graphics hardware with responsibilities including;
Analysis of performance on graphics workloads
Experience developing and refining tools to assist in performance characterization.

Key Qualifications:
•At least 3 years of experience working on graphics hardware and software is essential.
•An ideal candidate will have experience working on graphics software and hardware for a major graphics hardware company, or will have a significant level of experience in performance analysis for consumer graphics products.
•At least 3 years of experience working with C and/or C++ is essential.
•Experience with large projects using source control such as Perforce is a plus.

Education:
BS/MS degree in Computer Science or related field.
Apple is an Equal Employment Opportunity Employer that is committed to inclusion and diversity. We also take affirmative action to offer employment and advancement opportunities to all applicants, including minorities, women, protected veterans, and individuals with disabilities.


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