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Monolith Productions

Kirkland, Washington - United States
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Associate Designer - World (Temporary)

Description

SUMMARY OF POSITION:

For over 20 years Monolith has been obsessed with delivering unique gaming experiences for our fans. Combining innovative gameplay, cutting edge technology and AI, inventive narratives and stunning visuals to create award winning and best-selling games. Starting with our first game, Blood through to our most recent title, Middle-earth: Shadow of Mordor which has been awarded with numerous Game of the Year Awards, including Gamespot, Joystiq and IGN as well as Best Action/Adventure Game at the 2014 Game Awards.

We are dedicated to ensuring that our next game is our best yet, and to achieve that we need the best and brightest talent the industry has to offer.

Monolith Productions, seeks an Associate World Designer to work closely with the Design, Art and Production staff to create and maintain high quality game spaces. This role will focus on the design, implementation, and editing of world content and geometry to create interesting spaces that support the game mechanics. As well as collaborating with the rest of the design team, artists, and engineers to ensure their levels are fun, interesting, and within performance constraints.  

This is a temporary position lasting 9 months.

Job Responsibilities:

.Work with World Design and Art teams to concept and implement compelling game spaces using proprietary WB tools and industry standard software.

.Work closely with QA and Consumer Playtest groups to identify and resolve level design, performance and game play issues.

.Investigate and resolve game play issues identified by QA or team members through feedback our internal bug database.

.Help facilitate the level design and art review process.

.Help keep updated documentation, including but not limited to detailed descriptions of intended game play experience, workflows and maps highlighting location for events.

JOB QUALIFICATION STANDARDS:


Work Experience

·Previous game design experience required.


Education, Professional Training, Technical Training or Certification

· Proficient with 3D tools (UnrealEd, Hammer, Radiant or similar 3D editor).

· Experience using Lua (or equivalent scripting language) and 3D modeling using commercial applications (3ds Max) preferred.


Knowledge/Skills

· Strong verbal and written communication skills.

· Understanding of spatial relationships and context of environmental and architectural elements.

· Passion for games and game development.

· Positive attitude, strong work ethic, and the ability to work in a highly collaborative team environment.

· Knowledge of the action/adventure and/or open world game genres.


The Warner Bros. Entertainment Group of Companies is an equal opportunity employer and considers all candidates for employment regardless of race, color, religion, sex, national origin, citizenship, age, disability, marital status, military or veteran's status (including protected veterans, as may be required by federal law), sexual orientation or any other category protected by law. 

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