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Sucker Punch Productions

Bellevue, Washington - United States
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Game Play Engineer

Description

Sucker Punch is looking for bright, enthusiastic talent as a Game Play Engineer to join our crack team of game play programmers and designers. We’ve got some cool stuff going on with our upcoming (and unannounced) project, and we need a few more pairs of hands to help make all the dreams come true. That’s where you come in!

As a company, we’re super focused on the player’s play experience, and our game play team bears the brunt of responsibility for making that experience great. Whether you’re fresh out of school or have shipped a few games, we expect you to make a real impact.


Responsibilities

  • Work with the game design team to design and implement features for our new game—player capabilities, new kinds of enemies, missions and systemic content. This is a highly collaborative position, so expect to work closely with other people just as passionate about games as you are.
  • Prototype and iterate on your features and content, using play testing and user feedback to home in the best expression of your ideas.
  • Work is done in a mixture of C++ and our proprietary Scheme-based scripting language.

Qualifications
  • A bachelor’s degree in Computer Science or related discipline.
  • Must be fluent in C++.
  • No games industry experience required, but previous work with game projects is a plus.
  • Passionate about games, driven to create fresh experiences for players.
  • Must be eligible to work in the US and willing to relocate to Seattle.

Bonus Factors
  • Proficiency in Maya or other 3D modeling and animation package
  • Game design skills are a huge plus. We expect our game play engineers to be collaborators in the design process. The more you can demonstrate your design skills, the more excited we are to meet you.

To help make all the dreams come true, don't close your eyes - send us your latest and greatest resume!
 

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