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Human Head Studios, Inc.

Madison, Wisconsin - United States
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Environment Artist

Description

Environment Artist

Human Head is searching for a 3D Environment Artist proficient in creating models, texture maps and environmental FX for both architectural and natural environments. The ideal candidate has experience modeling and texturing assets for a diverse visual range of environments using the latest Hi-detail, multi-pass rendering methods. A solid understanding of form/proportion, color, and light for both 2D and 3D art is crucial.


Responsibilities:
+ Model, texture and polish interior and exterior architecture and world objects (organic and man-made) based on conceptual artwork and reference photography.
+ Create high resolution/detail texture maps and texture sets for multi-pass rendering (normal/bump, diffuse, specular, etc.)
+ Develop efficient collision models for static and dynamic environmental objects for use in physics system.
+ Develop realistic and fantastical environmental FX to increase player immersion by utilizing particle/beam and multi-pass rendering systems.
+ Develop target models for LOD system when relevant to game performance.
+ Proactively problem-solve asset and content pipeline issues when necessary, and collaborate with Art leads to improve efficiencies.
+ Work together with lead artists and level designers to create amazing, game play focused environments.


Qualifications:
+ At least 2 years professional 3D and 2D artist experience.
+ High degree of skill in creating efficient UV layouts for environmental assets.
+ Professional level of game related 2D skills (texture painting, tiling textures, texture sets, and object/character skins).
+ Experienced in creating textures for multi-pass rendering and understanding of how they work together to create a given look or effect.
+ Professional level of expertise in subdivision “detail” modeling (hi-poly) and production of in game asset modeling (low-poly).
+ Fluent knowledge of 3dsMax (preferred), Maya, Modo or equivalent 3d tools.
+ Fluent knowledge of Photoshop, or equivalent 2d tools.
+ Experience with Hi-detail modeling tools such as Z-Brush or Mudbox
+ Lighting skills a plus
+ Demonstrates understanding of content optimization.
+ Body of work should include one AAA console game from concept to finish


Basic Employment Information
All full-time employees are eligible to participate in our full benefits package. We offer a competitive salary within our industry and geographic location. The environment is casual and fun with the goal of the highest level of quality and inter-discipline cooperation.

All team members have the opportunity to contribute to their projects on a creative level. When you create a game at Human Head, you've created a game that you should be proud to point out on a shelf and call your own.

We provide limited relocation compensation to qualified candidates. Human Head Studios, Incorporated is an equal opportunity employer.




Submission Rules: Qualified applicants should submit the following materials for ALL job submissions:
- Link to your website (body of work) which should contain:
+ Samples, demonstrations or documentation of tools developed/pipelines developed
+ Portfolio should demonstrate proficiency in CG and traditional art
- Cover Letter
- Current Resume
- Current References
- Salary Requirement

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