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Ubisoft - Montreal

Montreal, Quebec - Canada
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Art Director

Description

The ideal candidate is responsible of the content quality of the graphic production of the game and must assure that the visual elements are homogeneous and in line with the game’s vision.



Responsibilities:

-Define the graphic style of the game while being inspired by the creative direction (film references, other games and design documents)

-Establish the visual priorities in collaboration with the CP_Graphic

-Communicate to the graphic team the expectations in terms of the level of quality and content of the ambiance, decor, characters, etc… through good visual references and documents that describe the artistic direction for the graphic team’s reference.

-Develop graphic concepts and participate in the creation of maps (scales, composition and interactions) with the Creative Director and the Game Designer

-Know the platform’s limits, from motor to tools in order to orient the artists needs and the feasibility linked to the game’s engine.

-Validate the graphic team’s work so that the graphical elements are in line with the game’s vision or with the license and assure to meet the quality objectives.

-Work closely with the 3D programmers and the DT Graphic to assure the quality of the integration of the graphical data into the engine

-Play the game in order to detect any incoherencies of the integration

-Work closely with the CP_Graphic, DT_Graphic and Lead 3D programmer to optimize the effort linked to the innovation in the game and the quality of the graphical data produced.



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