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Gameloft - Montreal

Montreal, Quebec - Canada
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Shader Artist

Description

Basic Function:

Develop shaders and ensure support of the art direction.

Duties and Responsibilities:
- Create initial concept inline with art direction and work with artists to adjust as necessary
- Work with programmers to understand technical requirements
- Maintain quality and continuity while developing shaders that support art direction
- Address new feature requests & adapt to changing priorities
- Use knowledge of modeling, programming and the pipeline to troubleshoot work
- Tuning and polish of shaders; responsible for assisting less experienced artists
- Helps establish art style and quality levels
- Understands memory and frame-rate budgets and works within those constraints
- Uses in-house tools as appropriate; provides feedback to improve the tools
- Understands how the game engine interacts with the different consoles and makes decisions based on that understanding

Principal Working Relationships:

Works with concept artists, programmers and artists to create shaders that satisfy requirements and support game goals.

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