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INDUSTRY: Animation & VFX / Television / Film
OCCUPATION: Art / Animation / Graphic Design
(INACTIVE - 4/2/2010 )

Look Development Artist

Venice, California - United States

Job Duties(s): Shader Writer / Creation, Texturing / 2D / Painting
Software Utilized: Renderman, MAYA, C++, Python, MELScript, MTOR, SLIM
Genre(s): Visual FX
Required Spoken Language(s): English
Required Work Auth.: United States
Start Date: Immediately
 
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JOB DESCRIPTION AND RESPONSIBILITIES:
Digital Domain is an Academy award winning visual effects studio located just blocks from the beach in Venice, CA. Since 1993, we have been at the pinnacle of visual effects working on such films as "Apollo 13", "Titanic", "I, Robot", "Day After Tomorrow" and "Flags of Our Fathers". Digital Domain is also a pioneer in the commercial realm, earning scores of CLIO, AICP, Cannes Lion, Grammy, and MTV honors. We frequently work with the industry’s top commercial directors on some of the world’s most memorable spots.

JOB OPENING: Look Development Artist
LOCATION: Venice, California

Summary:
The Look Development Artist works as part of the Look Development team that defines all the technical aspects needed to create the appearance of a 3-D element.

Responsibilities:
* Creating or modify existing shader parameters, painting, and applying texture maps, or developing other custom software to accomplish the art direction goals of character or environment.
* Work with the show supervisors to create final looks and materials for 3D characters and environments to be used in production.
* Runs shots under guidance of Key Creatives
* Participates as a team member in determining various design and technical solutions; provides feedback to other team members of the production.
REQUIREMENTS:
Requirements:
* 5+ years production experience in Features
* Strong, expert user knowledge of prman, mtor, and slim
* Experience rendering large datasets, experience manipulating ribs, and experience setting
Delayed Read Archives.
* Experience with Plug-in Ri Filters a plus.
* Strong problem solving ability and proven good creative eye.
* Ability to write and apply shaders a plus
* Programming experience (RSL, MEL, Python, C++ a plus) a plus
* Must be able to work in a collaborative environment, and taking direction from Supervisors.