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INDUSTRY: Animation & VFX / Television / Film
OCCUPATION: Art / Animation / Graphic Design
(INACTIVE - 8/17/2010 )

Character Modeling Supervisor

Feature Animation
- Singapore

Project:  Feature Animation
Job Duties(s): Modeling (Character)
Software Utilized: MAYA, Linux
Relocation: Yes
Required Spoken Language(s): English
Required Work Auth.: Work Anywhere
Start Date: Immediately
 
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JOB DESCRIPTION AND RESPONSIBILITIES:
The Character Supervisor’s primary responsibility is to oversee the day-to-day operations of the character modeling, rigging and texture/look teams, ensuring that characters are created according to the designs and visual style of the animated feature. This will require partnering with the Modeling, Rigging, Texture and Look Leads, Assistant Production Managers and Production Manager.

Primary Responsibilities

• Supervises the team creating the characters modeling, rigging, texture and look to deliver the expected and desired final character models.
• Responsible for ensuring and maintaining the quality and style of the models across the project.
• Consult with CG Supervisor as to the technical feasibility of elements in the designs and suggest production friendly solutions that will maintain the vision of the film.
• In consultation with the Director and CG Supervisor assign work to artists based on their individual skills and strengths.
• Responsible for reviewing the work of each artist on a regular basis and approving models, rigs, etc for submission to the Director.

• Responsible for directing and guiding the overall character model creation on schedule and on budget, balancing artistic and productivity requirements, in tandem with production management.

• Actively participates in the recruiting and staffing of the character creation teams - assesses the work of prospective candidates for the hiring process and works with production management on hiring decisions.
• Partners with production management to guide artists’ overall professional development, providing performance feedback, mentoring, resolving performance management issues and maintaining positive morale amongst the crew.
• Attend all relevant meetings to promote effective communication throughout the production team.
REQUIREMENTS:
• Bachelor’s degree or equivalent degree in Computer Graphics, Fine Arts or equivalents having gained a strong sense of anatomy, character design, surface development, proportion, and mechanical functionality. Traditional model building a plus.
• 8+ years work experience required in 3D CG for digital animation or visual effects film.
• Demonstrated team leadership experience preferred.
• Proficiency in hard surface, organic and procedural modeling is required.
• Proficiency with LINUX/UNIX is desirable.
• Expertise with Maya is required.
• Demonstrated artistic ability.
• Strong communication (written and verbal), interpersonal and organizational skills required.
• Ability to learn quickly and assimilate new information.
• Attention to detail required.
• Ability to work effectively with a diverse collection of individuals.
• A reel demonstrating CG modeling experience including wireframes and traditional art work, together with drawings, paintings, photography, etc. Work should include shot breakdown.