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Electronic Arts Tiburon

Orlando, Florida - United States
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Speech Director

Description

ENTERTAINING IS OUR PASSION

EA was founded 25 years ago by individuals with a deep passion for making games. Many things have changed over the years as the gaming industry—and the company—has expanded immensely, but we are still driven by the same passion for developing, publishing, and distributing the world’s best games. Our history has been one of great success, and our future looks even brighter. Gaming has come a long way from Pac-Man & Space Invaders to modern EA Favourites like Burnout, Battlefield, Mercenaries, Dead Space, Spore, FIFA, Madden, Need for Speed and the world’s most successful game franchise, The Sims. Fuelled by our talented staff at locations right across the Globe we are united in our passion to continue shaping the future of interactive entertainment. Together we can make a difference.

Creating visually stunning, immersive games is an art that takes a tremendous amount of skill and talent. EA artists are responsible for creating the visual elements of a game, such as characters, scenery, objects, vehicles, surface textures, clothing, and even user interface components. Other Artists bring the game to life with Animation, Lighting and Visual effects and draw the gamer into an immersive experience where they can suspend disbelief and emotionally connect with the game and enjoy the ride. Some games go for a look that’s as realistic as possible, while others aim for a more stylized or fantastical look. In the end, the look of a game is one of the most significant factors contributing to the overall success of the game.

Role Overview

Studio Speech Director
(Matrix Class - Audio Director 1)
Job Responsibilities:
- Act as studio visionary for interactive speech design.
- Schedule all studio voice over projects
- Work with local talent agencies in selecting talent
- Direct voice talent during recording sessions and provide detailed notes for external audio editors.
- Coordinate with teams all external speech editing & transcription services and monitor them through the entire development cycle.
- Act as master QA for all incoming speech
- Help each game team design an optimal interactive speech strategy; this may involve the creation of a prototype or high concept with audio artists and technical audio directors.
- Review interactive speech designs with team integrators for quality.
- Mentor new game team designers in best practices in setting up speech projects.
- Help teams identify speech bugs during alpha and make suggestions on how to best address them
- Provide feedback to audio team software engineers on speech tool improvements or optimizations

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