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INDUSTRY: Video Games / Entertainment Software
OCCUPATION: Art / Animation / Graphic Design
(INACTIVE - 8/29/2010 )

Character Artist

343 Industries-HALO
Redmond, Washington - United States

Project:  343 Industries-HALO
Job Duties(s): 3D Art, Animation (Character)
Software Utilized: 3D Studio Max, XSI, MAYA, ZBrush, Mudbox
Platform(s): XBOX 360
Genre(s): SHOOTER
Bonus Eligibility: Yes
Relocation: Yes
Required Spoken Language(s): English
Required Work Auth.: United States
Start Date: Immediately
 
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JOB DESCRIPTION AND RESPONSIBILITIES:
Microsoft's 343 Industries team is looking for exceptional art talent to contribute to a new experience in the Halo universe. Teamwork, innovation, attention-to-detail and unbridled passion are characteristics we look for in all of our artists. If you feel you have what it takes, throw your hat in the ring. We are looking for a highly-qualified candidate for the position of Senior Character Artist. The Character Artist will play a significant role in establishing and maintaining the vision for both new and redefined characters. The ideal candidate will be able to work collaboratively with Design, Dev, and Animation to help bring our story alive and push the medium forward.


RESPONSIBILITIES

- Work with Lead Artist and Production team to define key milestones
- Actively accepts and provides feedback to the character art team
- Ability and willingness to work with the Lead Character Artist and Art Director to ensure consistency between vision and implementation of character assets
- Collaborate with Lead Artist and technical teams to develop run-time game character procedures & pipelines
- Makes a significant, direct contribution to the creation of character art
- Expert understanding of next-gen character development processes, limitations and dependencies
- Excellent communication, time-management and organizational skills.
- Task driven, self-motivated, proactive.
- Strong interpersonal abilities.
- Works well under deadline.
REQUIREMENTS:
- Art-related degree and/or comparable professional experience
- Exceptional visual and technical understanding in sculpting, 3D modeling & texturing (both high- & low-resolution characters)
- Experience and/or education in sculpting and drawing organic forms with an emphasis on human, biped and quadruped shapes
- Proficient in Maya, 3D Max or XSI
- Mudbox or Zbrush proficiency is a must.
- Experience with skeleton/rig creation is a plus.

* For PORTFOLIO SUBMISSIONS, please make sure your CreativeHeads.net profile includes the following:
- Demonstrate ability to create character from concept or reference imagery.
- Show an understanding of hi- & low-poly modelling, spline, edge-loop techniques, etc.
- Models should be properly weighted and proportioned.
- Include samples of figure drawing, maquettes or sculptures.
- Please include comparison screenshots and/or turn-table of model in wire frame, AO and final rendered image. Please include software used and poly count where applicable.

SC:SP