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Naughty Dog Inc. (Sony)

Santa Monica, California - United States
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Environment Texture Artist

Description

· Develop textures for in-game environments including color maps, normal maps, speck masks, height maps, AO maps, detail maps and transparency maps · Work with the graphics programmers to support the development of new shaders and looks · Follow the established style set forward by the provided concept art and maintain visual consistency · Collaborate with the tools team in order to communicate needs, generate tool requests and initiate support designed to facilitate the artists’ workflow · Create simple as well as complex shaders · Collaborate with 3D modelers and game designers to create levels · UV map textures to polygonal surfaces

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