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2K Marin

Novato, California - United States
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Level Designer

Description

Level Designer


It's been said that Level Design is "where the rubber meets the road" - where technology, art, audio and game design all converge into a playable experience. Circa 2011, crafting these experiences is a lot of work, even if you're not creating any art or tech. You've got to have
the high-level game design sense to understand how your level is an expression of the core game design and themes, the pacing chops to make every moment satisfying and constantly surprising, and the pragmatic analysis and problem-solving skills to make it all a playable reality.

You've got one foot in pure game design, one foot in architecture, and one foot in storytelling. As a child, you were teased for having the third foot. But you've come to realize it's what makes you special. It's what makes you a Level Designer.

Come join the like-minded mutants here at 2K Marin.



RESPONSIBILITIES

Take on primary creative responsibility for the design and execution of one or more sequences of play.
Implement original game content using in-house tools.
Contribute, as a member of the design team, to discussions covering feature design, event scripting, high concept and product positioning, narrative and backstory, systems tuning and game balance.
Create and maintain internal design documentation for levels.
Integrate feedback from design leads, focus tests and the QA group.
Lead or participate in cross-disciplinary implementation teams involving some combination of artists, programmers and producers.
Coordinate with the production group to maintain a consistent rate of output, schedule current and future tasks, and estimate time costs associated with deliverables.
Play both internal and competing products regularly and provide comparative analysis.


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