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EA Montreal

Montreal, Quebec - Canada
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Senior Technical Animator

Description

BioWare is a division of EA which crafts high quality multiplatform role-playing, MMO and strategy games, focused on emotionally engaging, rich stories with unforgettable characters and vast worlds to discover. Since 1995, BioWare has created some of the world's most critically acclaimed titles and franchises, including Baldur's Gate, Neverwinter Nights, Star Wars: Knights of the Old Republic, Jade Empire, Mass Effect and Dragon Age. BioWare currently operates in Edmonton (Alberta, Canada), Montreal (Quebec, Canada) and Austin (Texas).

 

BioWare’s games have continually achieved critical and commercial success. All of our published titles are highly rated at www.gamerankings.com; in fact we have 6 games in the top 1% highest rated games of all time! Today BioWare has over 800 staff at its locations and continues to grow. In 2008, BioWare was acquired by Electronic Arts, a leading global interactive entertainment publisher. For more information on BioWare, visit www.bioware.com, or follow us on Twitter at www.twitter.com/bioware . To join the millions of fans already registered with the BioWare community, go to http://social.bioware.com.

 

Position Overview

The Senior Technical Animation role specializes in understanding animation workflow and tools. Rigging, skinning and controlling animation data flow are the technical artists primary responsibilities. Working with the Animation and Cinematic teams to ensure they are creating the highest quality content with the tools and assets provided and that the pipelines are as efficient as possible. Technical animators must also exercise a good eye for aesthetics, contributing to critique and team success.

Key Responsibilities

- Design, create and test character rigs
- Maintain and test animation tools and pipelines
- Apply and maintain consistency for content throughout the entire project.
- Develop progressive techniques and process to solve character and animation challenges
- Proactive in problem identification and creating solutions
- Define and estimate tasks in a well organized manner
- Interact and collaborate with the different departments (Art, Programming, Production, etc.)
 


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