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Intel Corporation

Beaverton, Oregon - United States
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OpenCL/Graphics Software Engineer (#715424)

Description

If you're interested in computer graphics and working with leading graphics software engineers on Intel's latest GPU/CPU architecture, then our Visual and Parallel Computing Group (VPG) has opportunities for you. VPG delivers Intel's 3D graphics, media, display GPU, and Parallel Computing Technology.
 
Intel's OpenCL compiler team is looking for an experienced developer to help us evolve the GPGPU market with Intel's integrated GPU technology.  Our OpenCL GPU compiler, related built-ins and runtime driver are currently shipping and being used by ISVs and application developers around the world on 3rd Generation Intel® Core™ Processors.
 
In this position, you will be designing and developing highly competitive OpenCL support on integrated graphics processors. This includes a JIT compiler, a library of built-in functions and OpenCL runtime driver support.  Responsibilities (depending on your skill set) will include applying state of the art compilation/JIT technology, knowledge of high performance math algorithms and system architecture skills to allow applications to tap into the computation power of GPUs previously only available to graphics applications. You will be expected to apply advanced principles, theories and concepts, isolate and quickly solve problems, innovate and communicate ideas freely and effectively.

You should be a team player, be able to work and communicate effectively with local and remote team members, and be able to multi-task effectively. 

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