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Monolith Productions

Kirkland, Washington - United States
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Senior Software Engineer, Gameplay

Description


SUMMARY OF POSITION
(Monolith Productions), a division of WB Games Inc., seeks a Senior Software Engineer – Gameplay to join (the award-winning engineering team behind the F.E.A.R. (tm), Condemned(tm) and Shadow of Mordor franchises) creating game systems for exciting, cutting-edge action games on PlayStation 4, XBoxOne and PC.
As a member of Monolith's Game Engineering team you will work closely with engineers, designers and artists to develop game-play for our next triple-A title.As a Senior Game Engineer, your domain will span as much of the gameplay codebase as your skills and interests dictate, as you design and implement extensions to existing systems and pivotal new game systems to meet the needs of our talented in-house team of content developers.

In addition, as part of Monolith’s highly collaborative engineering group, you will have ample opportunity to share your experience and expertise on the development of both game specific and general engineering systems across the entire codebase. 

This job will require collaboration with the rest of Monolith's engineering team on issues of technical design.You will also work closely with other engineers and content development experts on implementing and refining systems to meet our designers' vision.

The Senior Engineer - Gameplay will also work with their team's production staff to help develop realistic schedules and identify all dependencies.

JOB RESPONSIBILITIES

  • Collaborate with your engineering lead, other engineers, and our design and content development teams to develop and refine game systems that meet all design and schedule requirements.
  • Work closely with the production staff in building and maintaining realistic schedules and identifying dependencies.
  • Coordinate with QA and the Game Team leads to ensure successful roll out of new features to the team(s).
JOB REQUIREMENTS
  • B.S. degree in Computer Science or equivalent.
  • 5+ years professional C/C++ programming.
  • Experience developing complex game-play systems for a published game.
  • Designed and implemented major game systems for a published game (preferred).
  • Experience developing for either Xbox360 or PS3 (preferably both).
  • Worked on AAA game title from concept to ship (preferred).
  • Experience with the release process including working on systems related to localization, certification and asset management (preferred).
  • Experience developing first or third person action games (preferred).
  • Ability to collaborate with engineers and content creators to develop robust and fun game-play.
  • Ability to easily communicate technical topics with both engineers and non-technical people alike.
  • Ability to openly discuss and review technical proposals, requirements, designs, algorithms, source code, and reference documents with engineers, content creators and managers.
  • Microsoft Visual C++ development environment.
  • Creative, focused, results-oriented, self-motivated, resourceful problem-solver with excellent debugging skills.
  • Ability to work well in a team development environment with strong communication skills.
  • Strong desire to build industry-leading game systems.
The Warner Bros. Entertainment Group of Companies is an equal opportunity employer and considers all candidates for employment regardless of race, color, religion, sex, national origin, citizenship, age, disability, marital status, military or veteran's status (including protected veterans, as may be required by federal law), sexual orientation or any other category protected by law.

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