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DNEG

London - United Kingdom
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Animator

Description

Founded in 1998 with a team of just 30, award-winning Double Negative (Dneg) has grown to become one of the industry's success stories and is now one of the world’s largest providers of visual effects for Film (operating from locations in both London and Singapore with a third facility opening this year in Vancouver). Dneg collaborates with film makers from the first stages of projects; producing ideas and concept imagery and developing previs and vfx production plans, whilst their VFX R&D team create the tools for Dneg artists to produce ground breaking digital environments, creatures, digital characters and effects from the real (water, smoke and fire) to the magical.

They have received awards recognition from the Visual Effects Society (Inception and Sherlock Holmes), BAFTA (Inception and Harry Potter and the Deathly Hallows Part 2) and the Academy Awards (Inception).

Most recent works include Man of Steel, Rush, Captain Phillips, The World's End, The Hunger Games: Catching Fire, Thor: The Dark World, Transcendence and Godzilla. Shows currently in production include Interstellar, Ex Machina, In The Heart of the Sea, Avengers: Age of Ultron, Book of Exodus, Hercules, Hunger Games: Mockingjay, Terminator: Genesis, Insurgent, Grimsby, Ant-Man and Batman vs Superman: Dawn of Justice.


Key Purpose of the Job

An Animator is responsible for expediting high quality character/creature animation for feature films.
Work closely with the animation lead/supervisor to create believable animation with convincing performances and motion.
Be aware of project schedules and be capable of delivering work to deadlines.
Must communicate well and be willing to take notes and direction.
Must work well in a team.

Needs To Do

  • Work closely with the animation lead/supervisor to create believable animation with convincing performances and motion.
  • Be aware of project schedules and be capable of delivering work to deadlines.
  • Must communicate well and be willing to take notes and direction.

Needs To Know

  • 3+ years CG experience, ideally within feature films
  • Ability to perform visual and analytical problem solving in 3-dimensional space, including the ability to accurately interpret 3D layouts and analyse 3D form.
  • Ability to problem solve and predict potential problems with assigned tasks.
  • Thorough knowledge of Maya

Needs To Be

  • Well versed in the principles of animation
  • Ability to work well in a team environment
  • Highly motivated
  • Adaptable
  • Must communicate well and be able to take notes and direction

If you are interested in applying for this role, please email with your CV, covering letter and showreel




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