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Blizzard Entertainment

Irvine, California - United States
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Surfacing/Look Development Artist (Temp)

Description

Blizzard Entertainment is looking for an exceptionally skilled surfacing artist for its cinematics department. Candidates should have extensive experience working with painting tools to achieve stylized to photo-real surfaces on computer-generated artwork. The ideal candidate must be organized and creative, with the ability to solve problems efficiently.
 
Requirements

  • Work closely with the show leads and the surfacing supervisor to provide high fidelity texture maps for production assets
  • Provide feedback on UVs done by modeling artists
  • Able to use captured high resolution references in production assets
  • Contribute to an organized texture library
  • Work closely with modeling, look development artists and lighters to achieve the desired results
  • Interpret art direction from multiple sources, on occasion
  • A minimum of 4 years’ feature film / VFX / animation production experience as a texture painter or similar position
  • Expert knowledge of high-end software such as Mari, Maya, Photoshop, and 3D paint packages – BodyPaint / Deep Paint, and UV layout
  • Full understanding of texture map properties in relation to their shading and lighting qualities
  • Able to layout UV's and create high-quality texture maps, including diffuse, specular, displacement, bump, and control map
  • Able to shoot texture and reference with DSLR camera
  • Able to collaborate and bring creativity to the team of modelers, look-dev artists, and lighters
Pluses
  • Experience in shading and lighting in RenderMan
  • Experience with Nuke
  • Understanding of Blizzard Entertainment's cinematic visual style
  • Familiar with Blizzard games and cinematics
Submission/Portfolio Requirements
  • Resume
  • Portfolio, and / or reel demonstrating relevant artistic skills required
**Only online artwork submissions will be accepted (e.g. website, blog or online album).

To Apply
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