Studio Gobo  Company Logo

Studio Gobo

Hove - United Kingdom
View all jobs at this company »

Lead Technical Artist

Description

Studio Gobo was founded as a boutique developer with the premise to GO Beyond Ordinary. So far we have been lucky enough to work with some amazing development teams and help augment their teams with our hugely talented people here at Gobo. We've been trusted with responsibility for full development of headline features by our partners - we're proud that our partners can see and trust our total devotion to quality and excellence.

Recently Gobo has supported Avalanche Software, based in Salt Lake City USA, on Disney Infinity - a major toys-to-life game from Disney Interactive which launched in August 2013. We were responsible for the Pirates of the Caribbean play set which was one of the three launch playsets for the platform and more recently the Guardians of the Galaxy.

We’re now looking for a Lead level Technical Artist to join the team.

The Technical Artist is an individual contributor who is a recognized expert in their field and holds a wealth of knowledge in dealing with the technical issues around content creation for video games. The TA will produce work that is at the highest level of quality and difficulty. They have a proven track record of resolving the most complex and broad reaching challenges in relationship to content construction, pipeline management and leading edge visuals. This is a ‘forward looking’ role. In addition to current “best practices” and competitive awareness, the TA is expected to understand emerging trends and technologies in video game content and make strategic recommendations as to how they may benefit and/or impact the organization. The TA makes important contributions to key initiatives and projects and participates in setting product and/or functional vision within the studio. Areas the Technical Artist is responsible for include visual R&D, performance monitoring, standard setting, authoring content for in-game use, as well as process and pipeline issues. 


Role responsibilities:

·        Day to day support for the artists on the team, trouble shooting and giving technical support.

·        Identifying and or selecting tools and technologies to enhance the content creation process.

·        Competently debug data export problems in Maya and where possible issue a fix or assist in resolving the problem further.

·        Collaborate with other technical and aesthetic experts within the company to define clear goals for the toolset, pipeline and construction processes.

·        Analyse competitive products and makes recommendations to senior management.

·        The Artist spearheads R&D efforts for tools, content and new technologies in relationship to art and Aesthetics.

·        Participates in setting vision for content and tools and collaborates with engineers to develop cutting edge tools and technologies.

·        Works with the other content producers to ensure proper game performance and optimizations.

·        Identifies and test external 3rd party tools that would help maintain our leading edge in content constructions and visuals.

·        Identifies and executes on the most difficult content creation problems for the project.

·        Contributes to content creation for in game use.


  
Qualifications / person specs:

·        Ideally a First in Fine Art, Computer Animation, Digital Media Design or relevant degree

·        Ideally, 10 or more years of art or animation experience.

·        Must have shipped competitive products in the functioning role of TA.

·        Extensive knowledge of Maya, comfortable diagnosing problematic scene graphs and instigating solutions to typical day to day issues.

·        Strong technical proficiency in understanding proprietary tools and technology.

·        Excellent communication, interpersonal, and organizational skills.

·        Must be familiar the majority of modern 3D software packages and Engines (Maya, 3D Studio Max, Motion Builder, zBrush, Unity, Unreal etc.).

·        Technically proficient rigging skills.

·        Technically and artistically proficient, with the ability to switch quickly between the two roles when the need arises.

·        Ability to support both the art and design teams with rapid prototyping and previz to convey loosely defined or new concepts.

·        A high standard of hard surface modelling skills, organic modelling a bonus.

·        A good understanding of industry standard data compression types, as well as data reduction and optimization techniques.

·        Strong understanding of methods for optimizing game art assets for game engines and optimizing pipelines and processes.

·        Well versed with typical performance bottlenecks and understand how to profile and communicate to the larger art team.

·        Strong understanding of Python and capable of developing simple tools and productivity / workflow enhancements. Advanced scripting and tools development are a bonus.

·        Confident in working with intermediate data formats and understand the typical processes involved in data flow from source to engine.

·        Strong 2D drawing and digital painting skills is bonus.

·        A solid understanding of modern shader and surfacing technologies such as PBR?

·        Ability to work well under pressure and to deadlines.

·        Diligence with individual and team tasks, schedule and adherence to budget limitations.

·        Strong troubleshooting skills.

·        Positive attitude and a desire to bring new ideas to the team.

·        Passion for making and playing great games, with an awareness of current titles and industry trends.

This Job is no longer active!