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Monolith Productions

Kirkland, Washington - United States
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Senior Lighting Artist (Contract)

Description


SUMMARY OF POSITION: 

For over 20 years Monolith has been obsessed with delivering unique gaming experiences for our fans. Combining innovative gameplay, cutting edge technology and AI, inventive narratives and stunning visuals to create award winning and best-selling games. Starting with our first game, Blood through to our most recent title, Middle-earth: Shadow of Mordor which has been awarded with numerous Game of the Year Awards, including Gamespot, Joystiq and IGN as well as Best Action/Adventure Game at the 2014 Game Awards.
We are dedicated to ensuring that our next game is our best yet, and to achieve that we need the best and brightest talent the industry has to offer.

Monolith Productions seeks a Senior Lighting Artist responsible for creating exceptional lighting for in game levels and cinematic sequences. This is an individual contributor position, and requires a full understanding of core real world lighting principles, atmospherics, color composition, value composition and material properties. The lighting artist will effectively apply the necessary core artistic fundamentals of a AAA real time game presentation to enhance the mood, tone, look and feel of game levels and cinematics. The lighting artist should have a strong understanding of materials and shader development with an ability to work with the art team to maximize the quality of the world and character presentation. 

Job Responsibilities:

•The Lighting Artist is responsible for implementing production tasks that establish and define the core lighting for a AAA multiple sku game in accordance to the style guide, and under the direct guidance and direction of the Director of Art and Principle Lighting Artist.

•Participate in a weekly art meetings, to communicate the weekly planning and review of current work in progress.

•Is capable of addressing assigned bugs, as well as submitting relevant bugs as they pertain to lighting. 

•Works in a supportive manner to help other members of the lighting team where applicable.

•Effectively communicates with all members of the art team both orally, and written.

•Participates in R & D towards the development of improvements in lighting pipelines and quality of game presentation. 

•Works with lighting staff  and tech artist to ensure that lighting content meets performance standards. 

Work Experience

•At least 6+ years’ experience in the entertainment industry.
•At least 2 published games preferably 1 PS4 and XboxOne title.
•A strong understanding of basic lighting principals, and the fundamentals of digital application.
•Experience with materials/shaders and their relationship to light. 

Education, Professional Training, Technical Training or Certification
•AA/BFA preferred, and demonstrates a strong portfolio that supports lighting work. 

Knowledge/Skills
•Strong understanding of lighting/rendering technologies (pre-render and real-time rendering, Global Illumination, Ray-Tracing, HDR, Photon Mapping, etc).  
•Strong understanding of 3ds Max (or a leading 3D modeling package).
•Strong understanding of foundation art fundamentals including; color theory, composition, internal/external silhouette, and value structures.
•Strong understanding of Photoshop and/or 2D packages.
•Strong understanding of new gen shader technology with an ability to create a wide range of highly realistic materials.
•Must be able to embrace the established art vision of the game and ensure it is delivered in its entirety at the end of the project.
•Solid experience and understanding of art pipelines with experience in development for Xbox One and/or PS4.
•Ability to adapt rapidly to new or changing technology with an interest in finding ways to evolve and improve the environment art creation pipeline.
•Must have an active, passionate interest in current video games to help drive the game to the next level.
•Solid organization skills with adherence to file structures, naming conventions and other established protocols.
•Excellent ability to self-manage and accurately predict and adhere to task length estimates and deadlines.
•Must be an excellent collaborator with a willingness to provide/accept direction and the ability to embrace change. 
•Ability to clearly articulate ideas both written and verbally

Other Requirements
•A portfolio demonstrating real time and pre-rendered lighting samples is required. Traditional and/or digital paintings demonstrating an ability to create compelling and dramatic scenes is a plus. 

The Warner Bros. Entertainment Group of Companies is an equal opportunity employer and considers all candidates for employment regardless of race, color, religion, sex, national origin, citizenship, age, disability, marital status, military or veteran's status (including protected veterans, as may be required by federal law), sexual orientation or any other category protected by law.

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