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MachineGames

Uppsala - Sweden
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Rendering Programmer

Description

MachineGames is looking for a talented and experienced Rendering Programmer to join our team. As a Rendering Programmer, you report to the CTO. Your key areas of responsibilities are:

 

Rendering Programming

  • To collaborate with programmers, designers, artists and animators in the day-to-day development of our new project
  • To demonstrate and apply strong problem-solving and debugging skills in C++
  • To write clean, professional and maintainable code
  • To construct solutions for unforeseen design problems in a timely manner
  • Keep up to date on rendering techniques that are researched and consider possible use scenarios for our titles.
  • To make sure we use the GPU as efficiently as possible under the constraints you are given.

 

Requirements

  • 2+ years in the games industry
  • Strong C++ coding experience
  • Strong commitment to code quality, documentation and sound testing procedures
  • Excellent math skills
  • Self-motivated, but able to receive constructive feedback and integrate into work
  • Excellent team player with very strong work ethic and a collaborative/cooperative attitude
  • Passion for game development and game technology
  • An understanding of and appreciation for milestones, schedules, deadlines and efficient game development processes
  • Excellent oral and written communication skills

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