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Monolith Productions

Kirkland, Washington - United States
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Character Artist (Temporary)

Description

For over 20 years Monolith has been obsessed with delivering unique gaming experiences for our fans. Combining innovative gameplay, cutting edge technology and AI, inventive narratives and stunning visuals to create award winning and best-selling games. Starting with our first game, Blood through to our most recent title, Middle-earth: Shadow of Mordor which has been awarded with numerous Game of the Year Awards, including Gamespot, Joystiq and IGN as well as Best Action/Adventure Game at the 2014 Game Awards.


We are dedicated to ensuring that our next game is our best yet, and to achieve that we need the best and brightest talent the industry has to offer.

SUMMARY OF POSITION:

The Character Artist is responsible for creating realistic characters and creatures of the highest quality. This person will work closely with the Lead Character Artist along with the Directors of Art to ensure that the aesthetic quality is kept at the highest bar across all content creation. The Character Artist will be well versed in industry game engines, industry standard art tools, and will be responsible for coordinating with a team of artists in the completion of high quality character content. Additionally, the Character Artist is responsible for contributing to research and development that pushes the studio's quality bar forward.

Job Responsibilities:

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Create highly-original, highly realistic next-gen characters and creatures

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Ability to translate concept and reference artwork into 3D AAA game character art efficiently and within game engine specifications.

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Ensures that the high-quality bar established by the Director of Art is achieved.

-Support Character Art team in the development of systemic character system.

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Researching, Developing, and presenting new methods, techniques, and tools that push our art quality to the next level

JOB QUALIFICATION STANDARDS:

Work Experience

  • 3+ years  of progressively complex related experience in the industry
  • At least 1 published games preferably with at least one Xbox One or PS4 title.

Education, Professional Training, Technical Training or Certification

·BA in art or related field or equivalent experience

Knowledge/Skills

·At least 2+ years of Zbrush and/or other digital sculpting tools

·At least 3+ year’s experience with Photoshop and/or Painter.

·At least 3+ year’s experience with industry standard 3-D package (3D Studio Max  and Maya)

·Strong character and creature sculpting skills with an ability to create highly realistic AAA quality content.

·Strong understanding of highly realistic human and animal anatomy.

·Solid understanding of the history of costume design with an ability to execute a variety of designs from varied time periods.

·Solid understanding of color theory with an ability to balance content within a range of lighting scenarios.

·Solid understanding of internal and external silhouette and its impact on perception of content.

·Solid understanding of new gen shader technology with an ability to create a wide range of highly realistic materials.

·Experience and understanding of art pipelines with experience in development for Xbox One and/or PS4.

·Ability to adapt rapidly to new or changing technology with an interest in finding ways to evolve and improve the character art creation pipeline.

·Solid organization skills with adherence to file structures, naming conventions and other established protocols.

· Ability to self-manage and meet deadlines

·Must be an excellent collaborator with a willingness to provide/accept direction and the ability to embrace change.

·Strong knowledge of current pop culture artistic trends within the entertainment industry with a focus on the AAA game space.

·Must be able to buy into the established art and design vision of the game and ensure that it is delivered in its entirety to the end of the project.

·Must have an active, passionate interest in current video games to help drive the game to the next level.

Other Requirements

·Portfolio/website demonstrating fundamental foundation art skills, design sensibilities, and attention to detail.


The Warner Bros. Entertainment Group of Companies is an equal opportunity employer and considers all candidates for employment regardless of race, color, religion, sex, national origin, citizenship, age, disability, marital status, military or veteran's status (including protected veterans, as may be required by federal law), sexual orientation or any other category protected by law.

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