Virtual Production/Game Generalist
Description
Project: Avatar Sequels
Ideal candidates will help to build previs scenes and
to build Motion Builder files for performance capture, virtual camera capture
and simulcam production. Building those files will incorporate motion capture
performances (motion capture data) and key frame animation. The position
requires strong technical skills with an emphasis on attention to detail.
A good sense of animation (realistic physics based) and a cinematic eye are a
plus.
Ideal candidates must be able to learn and adapt to
new tools and workflows as we are working at the bleeding edge of virtual film
production.
Experience with animation layout and rigging are a
plus.
The project is long term and so we are looking for
candidates who can commit to multiple years of work.
Candidates must submit a reel of their work along with
their resume.
Job Type: Full-time
Required:
- Maya experience
- Flexibility; this is a dynamic
production environment.
- Ability to follow technical and
creative direction.
- Aptitude to learn new tools and
workflows.
Experience:
- Motion Builder: 1 year
(Preferred)
- Previs: 1 year (Preferred)
Candidates must be US citizens or Permanent Residence card (Green Card) holders.
This Job is no longer active!