Description
Beginning August
2022
Game Art Department
Environment Artist/Modeler
Full-Time Faculty Appointment with Benefits
The Game Art (GA) Department is a nationally
respected program with a highly collaborative
teaching environment that merges the aesthetic of feature film with today’s
most current interactive gaming hardware and software. Game students design,
create and analyze the visual components of games.
Facilities: Ringling
College’s GA Department has facilities designed to replicate a professional
studio environment, and boasts the highest-end, state-of-the-art computers,
graphics cards, and is complete with ergonomic furniture. Full-time
Institutional Technology staff support the Department.
The
Position: The
Game Art Department is seeking an environment artist with Maya and Unreal
Engine 4/5 (UE5) experience to join a dedicated faculty teaching Game Art. The
primary responsibility of this position will focus on providing quality instruction,
and teaching students to create the visual assets that make computer games.
Included among the
duties and responsibilities, this position requires expertise in
world-building, modeling, texturing, and lighting in a 3D application as well
as in Unreal Engine 4/5 (UE4/5). The successful candidate will be responsible
for teaching three courses or nine credits per semester using high-end
resources. Assignments include teaching introductory through advanced courses
in creating level and environment art assets, and game engine integration of
those assets. Ongoing commitment to creative work/scholarship in the profession
is expected. Active participation with faculty, department, and college service
is required.
This is a full-time appointment
with benefits. The salary will be commensurate with the candidate’s
qualifications and experience. The anticipated start date is August 2022. The
College has a supportive, collegial faculty, a curriculum that strongly values
excellence, and a robust support system dedicated to using the most current
technology.
(Minimum Qualifications) Include evidence
of:
· A Master’s degree in Animation,
Illustration, or a related field, OR a 4-year professional degree in art or
design and equivalent professional experience, training and expertise with an
appropriate record of achievement in the field.
· Ability to teach introductory
through advanced classes in creating levels, environment art assets, 3D
modeling, lighting, and texturing.
· Experience with Autodesk Maya.
· Experience with Unreal Engine 4/5
(UE4/5).
· Strong interpersonal and
collaborative skills.
(Preferred
Qualifications) Include evidence
of:
· A terminal degree in an appropriate
discipline.
· Advanced experience with level
design.
· Experience with Zbrush.
· Experience with Substance Designer
and Substance Painter.
· Ability to create
visually-sophisticated environments in UE4/5
· Experience with game design.
(Special Instructions to Applicants)
Required materials
include cover letter incorporating experiences that address the position
requirements, resume or CV, employment history, contact information of three
references (names, titles, email and telephone numbers), examples of personal
work and an unofficial transcript copy of the most relevant degree. Official
transcripts will be required upon hire. Student work examples may also be
submitted, if available. Candidates may
be asked to submit additional materials if needed. Review of applications will
begin immediately and continue until the position is filled.
For portfolio, you
have the option to upload electronic documents/images, up to 5 MB, or a URL.
General questions
regarding the job application process may be emailed to aamail@ringling.edu.
Apply on-line https://ringling.simplehire.com
Ringling
College of Art and Design is an Equal Opportunity Employer