Motion Capture Specialist
Description
Work Performed:
Intermediate Shotgun use
QA other people's finished body solves
Keep project on track for all delivery dates
Prepare deliverables for the client
tracking and solving
All solving related duties; seeds, batching, solving, retargeting
Face Tracking - Faceware when applicable
Face Solving - Faceware when applicable
Additional Responsibilities:
Skills and Knowledge Preferred:
Giant
MotionBuilder
Maya
Intermediate Motive
Strong communication abilities
Strong troubleshooting abilities
Strong practical understanding of animation logic: node graphs, animation hierarchies, and similar technologies
Enthusiastic, methodical and organised approach to work with high quality standards
Able to document and explain work clearly and concisely
Basic understanding of rigging, skinning and related character functionalities
Basic knowledge of human anatomy
Must be able to provide and accept feedback and work as part of and lead a team
Optional Areas of Expertise:
MEL, HSL, Python scripting
Advanced knowledge of rigging, skinning and related character functionalities
Advanced animation skills with IK rigs and Story tool in MotionBuilder
Shotgun management and organization
Advanced communications within the work group and with clients
Perform shoot AD tasks
Stage setup and capture
Realtime and virtual camera set up
Facial capture setup
Education/Work Experience:
This Job is no longer active!