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Riot Games

Santa Monica, California - United States
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Visual Effects Artist

Description

With League of Legends, one of the most played and critically acclaimed PC games today, Riot Games is a leading innovator in its mission to be the most player-focused game company in the world. At Riot you will work among the most gifted and passionate people in the industry as we hire only the most talented and collaborative people in their discipline. We believe the core reason for Riot's success is people and we are committed to helping employees grow their abilities and careers, as we all continually focus on improvement. We are serious professionals who don't take ourselves too seriously. Named a Top 30 Developer by Game Developer Magazine, Riot Games is aggressively expanding, growing the company five-fold over the past two years, and still continuing the search for top talent.

Riot Games is seeking an experienced Visual Effects Artist for League of Legends. The VFX Artist will design, create and implement dynamic and dramatic in-game particle effects. The ideal candidate has a strong understanding of the creation of spectacular visual effects and should exhibit creativity, technical and artistic skills. The Visual Effects Artist will work directly with the VFX Director, Designers, and Sound Engineers to create compelling effects that are highly visceral, iconic, and dramatic.

Must have a good eye for the realistic as well as the fantastic and be bursting with new ideas on how to create visuals in exciting and kinetic fashion.

Responsibilities:

•Create particle effects and 3D mesh-based real time VFX for League of Legends. This consists of, but is not limited to Skins, Item effects and Champion auras or “buffs” all using a proprietary text-based script which shows VFX changes in the game engine in real-time

•Work closely with artists, designers and programmers to ensure that effects are in line with game concept and the overall game experience

•Create original textures

•Research visual effect creation processes

•Establish reference libraries

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