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2K Marin

Novato, California - United States
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Senior Level Architect--Bioshock 2

Description

So...when you were a kid, and you were building forts, did you prefer to use scotch tape or the family's World Book Encyclopedia volumes to hold the blankets and sheets in place? Would you be excited to build a fort that was supposed to be a space station? How about an Art-Deco Utopian metropolis at the bottom of the Atlantic Ocean? We may have a job for you. We are recruiting Level Builders to help us build levels for our next, unannounced project. Our Level Architects will work with a Level Designer and a Level Modeler to brainstorm, concept, and create levels for a next-gen console game project. As a Level Architect, you will be responsible for managing the artistic side of individual level construction as well as modeling and texturing architectural and decorative assets to assemble your level with. You will be paired with a Level Modeler who will be assigned to help you with modeling and texturing as the level construction process progresses. Finally, you will light and optimize your level. If you love building forts and you play well with others, we wanna talk to you. Oh yeah, we use Unreal and 3D Studio Max these days instead of bed sheets and Scotch tape.

Job Responsibilities

• Function as part of a three-person team tasked with building large levels for a next-gen console title: Level Builder, Level Modeler, and Level Designer
• Collaborate with and task your paired Level Modeler in asset creation
• Sketch/Paint/Concept ideas for 3D game locations
• Work out the details and concept modular systems of architecture for levels
• Produce 3D architectural assets in 3D Studio Max
• Layout and light final levels in Unreal
• Optimize final levels for performance
• Work with Level Designer to make gameplay and 3D space function harmoniously
• Work with Art director, Lead Artist to ensure artistic unity with the entire project

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