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Naughty Dog Inc. (Sony)

Santa Monica, California - United States
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Environment Texture Artist

Description

  • Develop
    textures for in-game environments including color maps, normal maps, speck
    maps, height maps, AO maps, detail maps and transparency maps
  • Work
    with the graphics programmers to support the development of new shaders
    and looks
  • Follow
    the established style set forward by the provided concept art and maintain
    visual consistency
  • Collaborate
    with the tools team in order to communicate needs, generate tool requests
    and initiate support designed to facilitate the artists’ workflow
  • Create
    simple as well as complex shaders
  • Collaborate
    with 3D modelers and game designers to create levels
  • UV map
    textures to polygonal surfaces



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