FX Artist

Description

FX Artist

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No Strings or Controllers Attached. Introducing Project Natal, a revolutionary new way to play: no controller required. See a ball? Kick it, hit it, trap it or catch it. If you know how to move your hands, shake your hips or speak you and your friends can jump into the fun -- the only experience needed is life experience.

We are developing interactive and creative content for Project Natal. If you would like to be part of our internal development team then please keep reading. We are developing a studio from the ground up, made up of some of the industry's most creative, innovative, and technical minds.

MGS is looking for a talented, motivated and experienced FX Artist. This is a rare opportunity to join a seasoned, creatively driven team on an exciting next-generation project. Qualified individuals are expected to communicate and collaborate well throughout a development team. Candidates will have a proven track record in creating a broad range of mind blowing visual FX for AAA games. Be well versed in programs like Photoshop and Maya, XSI, or equivalent program, as well as demonstrate experience with current console FX creation techniques like particles, shader development, and rigid body dynamics.

RESPONSIBILITIES:
The FX Artist is responsible to create dynamic and atmospheric VFX in-game.
To create FX that conforms to the technical guidelines of the target platform
The FX Artist is responsible to seek feedback from his peers and leads.
Participate in meetings and reviews, as part of effective communication with the team.
The FX Artist is responsible to follow direction from their Lead and Director
Give appropriate feedback to improve the creative process in a collaborative environment and be a positive and creative force in the team.
Will capably and consistently meet project deadlines and milestones set by project leads and Art Director.

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