Motion Capture Specialist

Description

Microsoft Game Studios’ 343 Industries is looking for exceptional art talent to contribute to a new experience in the Halo universe. Teamwork, innovation, attention-to-detail and unbridled passion are characteristics we look for in all of our artists. If you feel you have what it takes, throw your hat in the ring.

The Motion Capture Specialist is vital in establishing, creating and maintaining animations that will bring our game world alive and help us build an immersive, exciting gaming experience. He/she should bring a strong understanding of classic animation principles and its fundamentals (staging, timing, anticipation, follow through, exaggeration, squash and stretch) as well as the ability to create the full range of lifelike performances from the subtle to the dramatic and powerful.
The ideal candidate is both an outstanding technical animator and an outstanding production resource - a seasoned veteran who possesses good production-sense and the talent to produce and implement the highest quality work. Excellent communication, time-management and organizational skills are a must.

RESPONSIBILITIES
- Work closely with the Art Director and Animation Lead to execute the defined animation style for the project.
- Work closely with the Lead Games Animator and Project Lead to ensure that the defined animation goals are manageable within the context of the overall project schedule and budget.
- Assist in the designing and implementation of facial animation systems.
- Organize, direct and shoot motion capture data at an industry leading level of quality.
- Evaluate, retarget, cleanup and prepare motion capture data for use in engine at runtime
- Resolve timeline and artistic discrepancies promptly and professionally with the Animation Lead and Project Lead.
- Maintain and communicate a strong knowledge of innovative game production technologies and the capabilities/limitations of these technologies as they relate to the project goals.
- Assist Animation Lead to build a team of animators for the project. This may include participation in interview/testing sessions for potential animators.
- Troubleshoot and consistently present solutions to technical issues related to motion capture.
- Participate in regular team meetings.
- Participate in coordinating the technical and aesthetic animation processes in order to realize the visual and game-play goals
- Demonstrate and communicate clear expectations for quality of work, productivity, communication and professionalism to the animation team
- Participate in developing run-time game animation procedures & pipelines
- Mentor less-experienced animators

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