Character Artist: Blue Castle Games Inc

Video Games / Entertainment Software - Art / Animation / Graphic Design
(INACTIVE - 6/8/2008)
Character Artist
Blue Castle Games Inc
Burnaby, British Columbia - Canada

Platforms: PS3, XBOX 360
Project: Action Title
Start Date: Immediately
Required Spoken Language(s): English
Required Work Auth.: Canada

Job Description and Responsibilities:

Blue Castle Games is on the hunt for a Character Artist for its newest project... an un-announced Action title to be released on multiple platforms.

You'll be a key part of our Character Art team, which will consist of 10 people. You'll contribute to this team with the delivery of leading-edge characters by calling on your proven track record of delivering high quality character models. Teamwork, organization and a firm grasp of leading edge tools and techniques are essential to delivering believable and stylized characters.

RESPONSIBILITIES:
- Effectively communicate with the team, as well as receiving constructive feedback on work in progress
- Contribute to the team's overall pursuit for quality
- Collaborate daily within the team to keep up to date on aesthetic and technical standards for character art on the project
- Have the self-awareness to estimate and communicate duration of your tasks.
- Personally maintain and communicate a strong knowledge of emerging game production technologies and the capabilities/limitations of these technologies as they relate to the project goals.
- Work independently to create assets for AAA quality characters while communicating with your Lead to ensure timely delivery of character assets
- Work collaboratively in a team environment
- Be proactive and open to learning new skills with a view to improving productivity and character quality

Requirements:
- 3+ years overall experience in the games or film industry
- You have shipped and been credited on at least one AA/AAA non-sports title preferably of the Action genre
- Sound familiarity with Xbox 360 & PS3 capacities for modeling & techniques (both traditional and high to low modeling)
- Strong working and technical knowledge of Maya, Z-Brush 2/3 and Mudbox is a must
- Ability to digitally sculpt/model & texture both High & Low polygon characters to a high level of quality
- Advanced knowledge of 2D photo manipulation and painting software (i.e. Photoshop).
- Strong knowledge & understanding of human anatomy, with an eye for accurate proportions, form, and details
- Ability to quickly adapt to in-house state-of-the-art tools and pipelines
- Ability to communicate and interface daily with the team
- Thorough understanding of the production and development cycle
- Post secondary degree/diploma/certificate in 3D, animation, fine arts or equivalent work experience or portfolio


WORK/PORTFOLIO SAMPLES REQUIRED: Please ensure your sample work or portfolio includes the following - Character models (next-gen samples preferred), base character geometry wire frames, UV layouts, normal and specular maps, examples of your best work on shipped titles or personal work across any genre, 2D textures (digital painted textures or photo referenced), traditional art portfolio exhibiting strong skills in the following areas: character design, sculpting, figure drawing, painting demonstrating an understanding of human, form, proportion, color and scale (Online, CD or DVD format).

Your portfolio should showcase high quality pieces that show a fairly wide stylistic range from photo realistic to stylized characters. Please indicate the means by which these characters were made by including UVs, Base Models, Texture Pages, Source Models from Zbrush etc.

Online reels preferred however, CD or DVD formatted reels can be forwarded to: Blue Castle Games, Inc. P.O.Box 30592, RPO Brentwood, Burnaby, BC V5C 6J5