Shader Programmer: Disney Interactive Studios / Avalanche Software

Video Games / Entertainment Software - Engineer / Programmer
(INACTIVE - 5/26/2008)
Shader Programmer
Disney Interactive Studios / Avalanche Software
Salt Lake City, Utah - United States

Platforms: Playstation
Project: Shader Programmer
Salary: $0 - $0
Bonus Eligibility: Yes
Relocation: Yes
Start Date: Immediately
Required Spoken Language(s): English
Required Work Auth.: United States

Job Description and Responsibilities:
Part of the look development team, works tightly with artists and engine programmers to achieve a visual look. Writes vertex and pixel shader programs to achieve that look, producing code to perform things such as lighting, water, fog, skin, fur, bloom, depth of field, etc.
Requirements:
Must work well with others and take direction, but must also have a personal sense of aesthetics and take initiative. Strong math skills desired as well as the ability to read and implement papers from research (eg GPU Gems, SigGraph, etc). Must have a passion for graphics. Must be able to understand performance issues and create solutions that are a balance of quality and speed.