Shader Programmer: Disney Interactive Studios / Avalanche Software
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- Job Description and Responsibilities:
- Part of the look development team, works tightly with artists and engine programmers to achieve a visual look. Writes vertex and pixel shader programs to achieve that look, producing code to perform things such as lighting, water, fog, skin, fur, bloom, depth of field, etc.
- Requirements:
- Must work well with others and take direction, but must also have a personal sense of aesthetics and take initiative. Strong math skills desired as well as the ability to read and implement papers from research (eg GPU Gems, SigGraph, etc). Must have a passion for graphics. Must be able to understand performance issues and create solutions that are a balance of quality and speed.
