Technical Artist/Rigger: Blizzard Entertainment
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- Job Description and Responsibilities:
- Blizzard Entertainment is looking for a character rigger to join its cinematics department. The ideal candidate would be a highly motivated, intelligent artist who has built complex rigs in Maya and has experience using scripts to solve technical problems. The candidate must also be attuned to the needs of a production pipeline and those of the animators.
Blizzard offers a fun, creative, and technically rewarding environment with excellent compensation and a full range of benefits.
- Requirements:
- • 3+ years experience rigging characters in Maya for feature animation
• Strong knowledge of character kinematics, deformation, and dynamics
• Knowledge of cutting-edge character pipeline and workflow techniques
• Extensive experience in MEL, C/C++, or other programming languages
• High proficiency in technical problem solving
• Demo reel on CD, DVD, or online (preferred) showing rigging and technical proficiency
- Desired Skills and Pluses:
- • A passion for games and film
• Python programming experience
• Maya API experience
• Strong technical knowledge of 3ds Max or other high-end software
• Leadership and management experience



