Technical Artist/Rigger: Blizzard Entertainment

Animation & VFX / Television / Film - Art / Animation / Graphic Design
(ACTIVE - 6/19/2008)


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Technical Artist/Rigger
Blizzard Entertainment
Irvine, California - United States

Project: Cinematics Team
- Animation (3D), Trailer, Video Game, Visual FX
Software Utilized: MAYA, Photoshop
Bonus Eligibility: Yes
Relocation: Yes
Start Date: Immediately
Required Spoken Language(s): English
Required Work Auth.: United States

Job Description and Responsibilities:
Blizzard Entertainment is looking for a character rigger to join its cinematics department. The ideal candidate would be a highly motivated, intelligent artist who has built complex rigs in Maya and has experience using scripts to solve technical problems. The candidate must also be attuned to the needs of a production pipeline and those of the animators.

Blizzard offers a fun, creative, and technically rewarding environment with excellent compensation and a full range of benefits.
Requirements:
• 3+ years experience rigging characters in Maya for feature animation
• Strong knowledge of character kinematics, deformation, and dynamics
• Knowledge of cutting-edge character pipeline and workflow techniques
• Extensive experience in MEL, C/C++, or other programming languages
• High proficiency in technical problem solving
• Demo reel on CD, DVD, or online (preferred) showing rigging and technical proficiency
Desired Skills and Pluses:
• A passion for games and film
• Python programming experience
• Maya API experience
• Strong technical knowledge of 3ds Max or other high-end software
• Leadership and management experience