Senior 3D Character Artist
Blizzard Entertainment is looking for an exceptionally skilled senior 3D character artist to join the World of Warcraft team. The ideal candidate has experience modeling and texturing a diverse visual range of characters and creatures. A solid grasp of form, structure, color, and light for both 2D and 3D art assets is essential. The senior character artist must be skilled in another form of art production as well -- illustration, modeling, texturing, animation, concept drawing, and be well-versed in related tools -- 3ds Max, Photoshop, etc. The ideal candidate also works well in an environment with peers who are passionate about making great video games.
A minimum of 5 years' experience in game development modeling and texturing characters using 3ds Max and Photoshop (or equivalent 3D and 2D programs)
Have shipped AAA PC or console titles as a senior or lead character artist
An exceptional understanding of human and creature anatomy and a keen eye towards form, shape, structure, and silhouette in regards to modeling
Superior eye for light, shade, color, and detail in creating texture maps
Self-motivation, good communications skills, and a great team-player attitude
Skills in one or more of the related creation tasks -- illustration, modeling, texturing, animation, and concept drawing
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