Irrational Games / 2K Boston Company Logo

Irrational Games / 2K Boston

Quincy, Massachusetts - United States
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Level Builder - Irrational Games

Description

Level Builder - Irrational Games


POSITION OVERVIEW

Award-winning studio Irrational Games, best known for its Bioshock franchise, it seeking an experienced Level Builder.  Simply put, level builders create worlds.  As a level builder, you are directly responsible for creating our worlds.  You will need to combine a strong aesthetic sense in creating visually interesting spaces with a solid understanding of how gameplay is affected. You will also need to possess the technical skills to ensure that your levels work within the constraints of the game technology.

 

RESPONSIBILITIES

·         Understanding of contemporary 3D first-person engine technologies and editing tools.

·         Experience creating first-person levels using Unreal, Quake, Half-Life or similar technologies for commercial titles (this must be demonstrated through actual levels created for these engines).

·         Understanding of and desire to create first-person shooter gameplay.

·         Interest in and understanding of architecture, lighting, texturing and other elements that are required to create aesthetically pleasing 3D levels.

·         Ability to meet deadlines.

·         Ability to work and contribute effectively in a team environment.

·         Collaborate with the Art Director to lead the creation of consistent, high-quality work.

·         Model, texture and light 3D environments for a state of the art next-gen game engine.

·         Meet project deadlines and milestones.

Requirements

REQUIREMENTS

·         Outstanding communication skills.

·         Ability to work within technical constraints and generate top-quality art.

·         Ability to create a highly modular, reusable building system.

·         Clear understanding and implementation of technical guidelines and constraints.

·         Ability to effectively collaborate with other departments.

Desired Skills / Extras

 

PLUSES

·         Experience with UE3.

·         Traditional art skills, ability to do occasional environment concept drawings/paintings.

·         Capable of creating any aspect of a 3D game environment including modeling, texturing, and lighting of terrain, architecture, world objects and collisions.

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