Level Builder - Irrational Games
Description
Level Builder - Irrational Games
POSITION OVERVIEW
Award-winning studio Irrational Games, best known for its Bioshock franchise, it seeking an experienced Level Builder. Simply put, level builders create worlds. As a level builder, you are directly responsible for creating our worlds. You will need to combine a strong aesthetic sense in creating visually interesting spaces with a solid understanding of how gameplay is affected. You will also need to possess the technical skills to ensure that your levels work within the constraints of the game technology.
RESPONSIBILITIES
· Understanding of contemporary 3D first-person engine technologies and editing tools.
· Experience creating first-person levels using Unreal, Quake, Half-Life or similar technologies for commercial titles (this must be demonstrated through actual levels created for these engines).
· Understanding of and desire to create first-person shooter gameplay.
· Interest in and understanding of architecture, lighting, texturing and other elements that are required to create aesthetically pleasing 3D levels.
· Ability to meet deadlines.
· Ability to work and contribute effectively in a team environment.
· Collaborate with the Art Director to lead the creation of consistent, high-quality work.
· Model, texture and light 3D environments for a state of the art next-gen game engine.
· Meet project deadlines and milestones.
Requirements
REQUIREMENTS
· Outstanding communication skills.
· Ability to work within technical constraints and generate top-quality art.
· Ability to create a highly modular, reusable building system.
· Clear understanding and implementation of technical guidelines and constraints.
· Ability to effectively collaborate with other departments.
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