The primary responsibility of the Technical Artist is working with Art and Engineering to bridge the gap between the creative expression of the Art Department and the harsh realities of the technology in use. They will ensure that the art that ships in the game is of the highest quality possible for the technology available.
The technical artist’s other responsibilities will include supporting the art department for technically minded tasks. This includes scripting, improvements to the asset pipeline, optimizations to 2D and 3D effects, authoring and optimizing shaders, et cetera.
The Technical Artist should be a person who can work autonomously, one who seeks out work to do, and who is constantly interfacing with people to gauge their needs.
Excellent understanding of major 3d packages
Proficient with MEL, Python, and other scripting languages
Proficiency in C/C++ a plus
Must be able to author efficient shaders for in-game use using HLSL
Proficient with Perforce
Must be able to diagnose and solve performance and memory issues related to the use of art in games
Should have experience with different rendering and lighting technologies
Can create 2D and 3D effects, as well as optimize them for CPU and GPU performance
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