Level Designer - Irrational Games

Description

LEVEL DESIGNER - IRRATIONAL GAMES


POSITION OVERVIEW

Award-winning studio Irrational Games, best known for its BioShock franchise, is looking for talented, experienced game designers to help craft the experience on our current project, BioShock Infinite.

 

RESPONSIBILITIES:

 

·         Work with our design tools to build encounters and narrative scenes.

·         Coordinate with artists and programmers to create levels that are second to none in the industry.

·         Analyze and critique game designs and levels. 

·         Work with the team to form a “vision” of your levels and use that vision to inform your design decisions.

·         Communicating that vision clearly and concisely to the rest of the team

·         Provide a receptive ear so that other team members can provide input on the game design.

·         Respond to critical feedback from Leads and Directors in a timely fashion. 

·         Help us push our development tools further by identifying issues and presenting ideas for solutions.

·         Seek out all available information on your area of responsibility (reference films, books, etc.) and be able to respond to spontaneous inquiries on the matter.

·         Critique all aspects of the game and offer suggestions on how to improve them.

·         Be familiar with the current state of game design across a wide range of genres on both PC and console.

·         Constantly look for opportunities to improve and expand your skillset. 

·         Become an expert in our toolset.

·         Seize opportunities to assist others and help elevate the project.

Requirements

REQUIREMENTS:

 

·         Minimum of 1-2 shipped AAA game titles.

·         3+ years of experience creating first-person levels using Unreal, Quake, Half-Life or similar technologies for commercial titles (this must be demonstrated through actual levels created for these engines).

·         Interest in and understanding of architecture, lighting, texturing and other elements that are required to create aesthetically pleasing 3D levels.

·         Familiar with BioShock and other 2K Boston/Irrational products and be able to speak critically about them.

·         Understanding of contemporary 3D first-person engine technologies and editing tools.

·         Understanding of and desire to create first-person shooter gameplay.

·         High degree of creativity, enthusiasm and passion.

·         Ability to use basic programming or scripting tools.

·         Ability to work and contribute effectively in a team environment.

·         Ability to meet deadlines.

·         Good communication skills.

 

Desired Skills / Extras

 PLUSES:

 

·         Unreal engine experience is preferred.

·         Narrative design experience is preferred

 

When Applying for this Position:


Please remember to include:  video, screenshots or save games for levels that you created in the past.  Game design documents, writing samples and/or game analysis should be submitted as appropriate.

This Job is no longer active!