Level Designer

Description

Harmonix seeks a talented Level Designer to build gameplay environments for a brand new IP on next-generation hardware. This is an exciting opportunity to contribute creatively to the studio on a project that is unlike anything Harmonix has ever done before.

Responsibilities:

  • Work the Design Lead and other discipline leads to turn concepts into compelling, gameplay-rich levels.
  • Use 3D modeling software to build and refine three-dimensional gameplay “graybox” environment shells, and work closely with the artists responsible for translating those shells into finished art.
  • Use proprietary worldbuilding tools to place combat encounters, environmental interactions, AI behaviors and other scripted elements.
  • Work with art and cinematics teams to integrate cutscenes and other narrative elements.
  • Develop scenarios that exploit core mechanics to create a variety of unique challenges and experiences.
  • Manage and refine the overall challenge and flow of individual levels, and collaborate with other designers to manage consistency and quality across levels.
  • Help design and implement features and systems that drive level-based gameplay.

Requirements

  • Experience with 3d modeling, preferably with 3DSMax, and world-building tool sets.
  • Minimum of 1 year experience working as a game designer.
  • Must have intimate knowledge of level design, theory, and execution.
  • Excellent written and verbal communication skills.
  • Proven track record in a deeply collaborative design environment.
  • Ability to manage own deadlines and deliver polished content on time.
  • Strong work ethic and willingness to take initiative.

Desired Skills / Extras

  • Experience building game levels.
  • Experience with and passion for open-world or landscape-based games.
  • Experience with agile development methodologies, e.g. scrum.
  • Systems design experience.
  • Experience programming or scripting game prototypes.

This Job is no longer active!