Lead/Senior Character Artist

Description

Character Artist

Main Work Duties:
Creating high quality 3D character/weapons/accessories and textures with combining traditional fine art and technical art skills for use in gameplay and cinematics.  Designing and generating the hi-rez rendered 3D images for marketing materials.

Requirements

Qualifications:

-  Strong passion to make top quality games
-  Over 4 years of experience as professional 3D Character Artist in game, VFX, or feature animation studio
-  Ability to create organic models (human faces, clothing, imaginary creatures)
-  Ability to create hard surface models (weapons, armor)
-  Ability to create highpoly and lowply models and textures
-  Experience creating/tuning surface shaders a plus
-  Excellent skills in using major 3D software (Maya/Softimage)
-  Ability to stay on schedule and approach the complex issue creatively and flexibly in a time constrained environment.
-  Excellent verbal and written communication skills
-  Experience working the full development cycle from initial concept though to the final release stage with at least 2 released titles. 

*Please include the links to your demo/portfolio reel or sample works in your resume when applying.

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