Environment Artist
Description
Responsibilities
- Creating
models for both architectural and organic natural environments.
- Trouble-shoot
levels and maintain them, so they stay in frame rate, memory and design
spec.
Requirements
Requirements
and Skills
- 3-5
years experience games or games related experience modeling and texturing
environments using Maya
- Strong
experience and techniques in creating plants, shrubs and vines using
cards/flats.
- Strong
artistic ability to visualize entire levels and detail with minimal
concept art and direction.
- Strong
technical ability to manage assets to fit memory, design, and frame rate
limits.
- Strong
polygonal modeling skills- able to generate clean and efficient models at
a very fast pace.
- Self-motivated-
requires minimal direction, can carry on the vision for the level until
completion and commit to deadlines.
- Good
communication skills – able to help others and ask for help when needed.
Being proactive in sharing info and assets.
- great
team-player attitude - being flexible with new ideas, being open to
direction and changes. Listening to team mates.
- Deadline
oriented- being able to manage and organize work so he meets all the
deadlines and is able to adjust when changes happen.
- Excellent
eye for light, shade, and color,.
- An
exceptional understanding of form, shape, structure, and silhouette in
regard to modeling
- Foundation
in the traditional arts
This Job is no longer active!