models for both architectural and organic natural environments.
levels and maintain them, so they stay in frame rate, memory and design
years experience games or games related experience modeling and texturing
environments using Maya
experience and techniques in creating plants, shrubs and vines using
artistic ability to visualize entire levels and detail with minimal
concept art and direction.
technical ability to manage assets to fit memory, design, and frame rate
polygonal modeling skills- able to generate clean and efficient models at
a very fast pace.
requires minimal direction, can carry on the vision for the level until
completion and commit to deadlines.
communication skills – able to help others and ask for help when needed.
Being proactive in sharing info and assets.
team-player attitude - being flexible with new ideas, being open to
direction and changes. Listening to team mates.
oriented- being able to manage and organize work so he meets all the
deadlines and is able to adjust when changes happen.
eye for light, shade, and color,.
exceptional understanding of form, shape, structure, and silhouette in
regard to modeling
in the traditional arts
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