Schell Games is currently seeking a talented Art Director
and artist to join our current team working on projects ranging from online
worlds and handheld games to themed interactive attractions. Currently we are
seeking an Art Director to carry the vision for development of a new MMO-based
Our ideal candidate will be responsible
for the overall visual look of an external game development project, and
supervising the efforts of our Art Team. The Art Director carries the vision to
ensure fidelity and consistency from internal concept artists, character
artists, environment artists, animators, FX artists, and UI designers with
responsibility to deliver the most visually compelling game in service of the
overall game experience. He or she will be involved with art schedules,
milestone deliverables, and setting standard procedures and expectations. The
ability to communicate and work closely with separate disciplines with a
unified direction is a must.
Teams up closely with the project Director, Producers,
Technical Director and other team Leads to address all issues related to
artistic needs, including: defining the stylistic vision, establishing and
maintaining aesthetic standards, influencing the technical direction of the
project to best support the artistic goals, and contributing accurate scheduling
information to production department.
Directs tasks across multiple milestones/duration of
project. Works on longer range projects and planning. Approves the planning of
project milestones with the Leads team and Production via Agile.
An advocate and director
of the Art department and processes within the team- serving as a key contact
at a project lead level and between teams. Represents and communicates art department's
successes, challenges, and point of view concerning project
Working closely with the project Director to establish,
interpret, and support the game design. Creates the visual language that
directly enhances the core design and offers artistic solutions to design problems.
Oversee the visual development of the project,
encouraging input from team members and specialties but making final decisions
on the visual quality, style, and mood of assets.
Communicate the artistic design and development of the
project to the art team (internal) and client (external) through verbal
discussions, art specifications, and style guides, including environmental
design, character design, prop design, graphic design, lighting, special
effects, and reference material.
Works with the Studio Art Director to build and manage
a high-performing team, outline succession planning, manage risk and identify
growth opportunities across art disciplines.
Works with the Studio Art Director to manage
performance, write, and deliver performance reviews for team artists. Helps set
and direct quarterly goals. Mentors across all levels of the Art team and team
members outside discipline on quality, process and best practice with direct
correlation to project goals.
· Minimum of 6 years of industry experience
with a successful track record as an Art Director.
· A portfolio demonstrating outstanding work in
game visual development.
· Prior experience building, leading and
mentoring highly creative teams.
· Excellent team communication and motivational
· Good understanding of 3D computer graphics,
gaming platforms and industry trends.
· BFA preferred.