Following the release of multiple
successful iPhone titles such as the Modern
Combat, Dungeon Hunter, Gangstar and
Asphalt series, Gameloft is currently looking for a Social Game Designer to work on the next generation of iPhone, iPad
and Android games.
Gameloft creates games for all digital platforms, including mobile phones, smartphones and tablets (including Apple® iOS and Android® devices), set-top boxes, Smart TVs, and HTML5 browsers. Founded in 1999 and a top innovator in its field, Gameloft distributes its games in over 100 countries.
As the Social Game Designer, your
responsibility will be to design iPhone and mobile games that will be played
and be enjoyed by a large number of players. The Social Game Designer will have
a keen understanding of why people want to play with friends and what motivates
them to recommend games to friends.
This role also requires someone who is an
expert in creating an accessible and entertaining user experience. The ideal
candidate also understands the difference between player types and is able to
design game features that will drive people to interact with each other.
social mechanics for core gameplay and improving user experience for existing
games to boost virality and social retention
priorities and following implementation with the teams, including producers,
artists, developers and writers
competitors and internal products to create benchmarks, best practices and
pitches for new social concepts
the evolution of metrics you’ve defined to spot both viral bottlenecks and
facilitators, then reporting game design or strategy suggestions accordingly
At least 2
years of experience in designing multiplayer games or social network
written and spoken English (Asset)
up-to-date knowledge of the free-to-play market and social media, both
web-based and on smartphones.
knowledge of UI and flow prototyping tools (Flash, Visio)
for all types of multiplayer games: board games, sports, MMO, ARG, street
games, gambling and all video game genres.
experience as a community manager
Psychology, Sociology or Cognitive Science
understanding of network architectures: client/server, turn-based/real-time.