Quality Assurance Lead - Publishing (Temporary, 6-9 months)
From the moment we plugged in our first PC in October ’94, Monolith has been obsessed with combining stunning visuals, inventive narratives and cutting-edge technology to bring a distinctive gaming experience to both PC and console. Starting with our first PC game, the terrifying, first-person action game Blood, straight through to our upcoming third-person action game Middle-earth: Shadow of Mordor, our passion for storytelling and dedication to creating unique gaming experiences continues to drive us to bring immersive gaming experiences to our fans.
Middle-earth: Shadow of Mordor is a next-generation, third-person action game set in Middle-earth that explores an original story of vengeance and redemption. Middle-earth: Shadow of Mordor is in development for PlayStation®4 and PlayStation®3 computer entertainment systems, Xbox One, the all-in-one games and entertainment system from Microsoft, the Xbox 360 games and entertainment system from Microsoft and Windows PC.
The Quality Assurance (QA)
Lead is responsible for leading the quality assurance activities for individual
projects to which they are assigned. The
QA Lead works closely with their production team, development team, peers and
testers to create a complete testing process.
In addition the QA Lead is a QA leadership role, where the QA Lead is
responsible for mentoring, stewarding, and supervising the QAA and Sr. QAA
personnel assigned to the QA Lead’s project.
-Oversee’s the creation and maintenance of project test cases, test suites, test schedule, and other documentation needed for the successful testing of our game while working with Production.
Monitors team hours and effort and adjusts schedules and plans to minimize the accrual of compensatory time, and well as mentor and evaluate performance of Sr QAA and QAA team members on their project(s) while working with Production.
-Communicates with development and production teams to provide timely and accurate updates related to the project and immediately escalates critical issues to appropriate stakeholders. Provides feedback to production and development on the state of the game via issues reported in bug-tracking software, timely project status updates, and via e-mail and face-to-face interactions while working with Production.
-Participates in and oversees the efforts of team members participating in both internal and external product demonstrations, including but not limited to: Internal press reviews, trade shows, industry conferences, and other locations determined by the needs of the project.
-Enforces testing policies, procedures and standards on the projects they have responsibility for.
-Manages day-to-day activity in the issue tracking database, including routing issues, providing feedback to testers on the quality of their bug write-ups, anticipating usage issues and making recommendations for inclusions/updates to the database administrator, and performing end-of-project triage.
-Responsible for day-to-day coaching of testers on their team.
-Performs other tasks at the discretion of Production or the Development QA Manager
- Minimum of four years video game testing experience.
- Minimum of one year leading teams of testers either formally or informally.
- High School diploma or equivalent work experience, college degree preferred
- Demonstrably strong familiarity with QA processes and procedures
- Strong familiarity with one or more video game platforms (PC, Microsoft, Sony, Nintendo)
- Proven experience in leading small to large groups of testers
- Solid PC skills, including ability to use Microsoft Office products, bug tracking software, and SDK/Debug tools from platform manufacturers
- Good verbal and written communication skills
- Is detail focused
- Knowledge of video game development industry
Please that this is a temporary position and will last anywhere from 6-9 months. Due to the high volume of applicants responding to our opportunities, we will not be able to personally respond to all inquiries. Please also note that this position is on-site in Kirkland, WA and we are not able to consider candidates who are not willing or able to work on-site immediately. We appreciate your interest and will review your resume accordingly.