Lead Technical Artist - Uannounced Title
Description
As a player, there’s nothing like exploring a new world for
the first time. That sense of awe and wonder can be found in literally
anything; brilliant shafts of light pouring through darkened clouds – a forest
of twisted and arthritic trees, seemingly frozen in mid-reach – the way the
ground shifts under you as a behemoth alien creature lumbers past. Or how about the very-real adrenaline that courses
through a combatant’s veins as they charge headlong into an enemy encampment,
explosions peppering the landscape with dust and debris? There’s an endless
amount of gaming moments like these, and none of them would be possible without
having a rock-solid foundation upon which to build. And that’s where you come
in.
As lead technical artist for Blizzard’s next epic title, you
will be the one to build this foundation. You’ll be instrumental in developing
the processes, tools, and pipeline from which innumerable epic adventures will
spring forth.
A good lead technical artist must be able to be many things
to many people. You must be an artist, collaborating closely with the art
director to define the vision for art technology, pipeline, and process. You’re
also a methodical detective, shining a light on technical challenges within the
tools and game engine. And once those challenges are identified, you must be
the facilitator that brings groups together to solve them. Of course, being a lead means being a leader,
inspiring and guiding some of the most talented and passionate artists in the
industry.
Are you up for the challenge of helping shape Blizzard’s
next great gaming experience? If so, then we want YOU!
Responsibilities
- Work closely with art director / leads to drive and
evangelize the artistic vision of the game.
- Oversee the development of art pipelines including
proprietary tools, software plug-ins, and in game technology.
- Assist in planning asset production in collaboration with
the FX, concept, character, and level teams.
- Level up your team’s skills through mentorship of skills,
process, and technical / artistic techniques.
Requirements
- Minimum of 5 years’ experience in game development serving
in a technical art role
- Experienced with creating assets within next generation art
pipelines including; rigging, scripting, shader development, lighting, and visual
effects
- Familiar with at least one development language such as mel,
python, c#, or c++
- Effectively collaborate with game designers, artists, and
engineers to ensure that technical art vision is serving project needs
- Able to contribute to, interpret, and clearly communicate
art direction to a team
- Self-motivation, good communication skills, and a great
team-player attitude
- Experience managing, scheduling, critiquing, and
administering performance reviews for a team of artists
- Proven ability to mentor effectively
- Proven problem-solving / prototyping ability
- Able to work creatively as part of a large or small group
- Understanding of the visual style of Blizzard games and a
passion to push it to the next level
- Have shipped AAA PC or console titles in a lead or
management role
- A passion for video games
Pluses
- Mastery in one or more technical skills including; FX /
particle animation, lighting, character rigging, tools scripting, or shader
development
- Skill in one or more related disciplines – illustration,
animation, visual effects, or modeling
Submission / Portfolio requirements
- Cover Letter is required
- Portfolio, and / or reel demonstrating relevant artistic
skills required
- Only online artwork submissions will be accepted (e.g.
website, blog, or online album)
- Must be willing to complete an art test if requested to do
so
Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.
This Job is no longer active!