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Oriental DreamWorks

Shanghai - China
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Matte Painter

Description

Matte Painters create (but not limited to) the environment of a film based on the creative direction from the Art and/or Production Design department. At times they are involved in conceptualizing the look and feel of a scene/environment in the film. As a Matte Painter you are passionate about complementing the story of the film and/or scene through your images utilizing visual cues such as composition, color, and value while having a strong foundation in perspective. You are continuously looking for ways to improve your creative and technical prowess in a strong team environment and are willing to utilize a variety of tools. 

                                                                                                

Duties and Responsibilities:

 

·         Integrate matte paintings to match the overall look and feel of the film.

·         Create and develop 2D, 2 ½D & 3D assets, environments and elements. 

·         Ensure matte painting consistency with color and/or Lighting Keys.

·         Assist with the look development for a shot or sequence with the supervising team.

·         Contribute to the visual and technical attributes of the productions

·         Learn and adapt to new methods and techniques.

·         Provide photographic reference material by taking digital/film photographs.

 

Qualifications:

 

·         Strong Traditional Art background and/or Architecture / Industrial Design (B.A. or equivalent degree preferred).

·         3+ years of professional experience in matte paintings for Films/TV or Games

·         Professional mastering of the latest version of Adobe Photoshop, Maya, Vue and Nuke

·         Ability to interpret artistic direction and adapt different painting styles.

·         Knowledge of Photography and/or Cinematography.

·         Solid foundation in CG principles and Production Pipelines.

·         Excellent communication skills and ability to work in a team environment.

·         Additional experience in any parts of the CG pipeline including: Modeling/sculpting of assets and environments - Zbrush/Mudbox preferred. Texturing in any package - Mari preferred. Lighting and Rendering in - Arnold/PrMan/Vray or GPU based renderers and compositing in any package would be a plus.

 

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