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ToonBox Entertainment

Toronto, Ontario - Canada
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Surfacing/Texture Artist

Description

Position:  Surfacing/Texture Artist

Reports to: Lead Surfacing/Texture Artist/Asset Supervisor

Department: Surfacing

 

Position Description:

 

·         To help establish and/or create the look and feel of characters, props and environments during visual development, pre-production, and production with direction from the Lead Texture Artist, CG Supervisor, Art Director;

·         To achieve texture files for production as well as other projects in development per established guidelines and timelines;

·         To partner with Lead Texture Artist and Surfacing team (CG Supervisor and Technical Team, if required) to help ensure aesthetic goals are met in the most efficient manner;

·         To revise, edit and modify work as indicated by the Lead Texture Artist and/or Art Director;

·         To work collaboratively with other departments to support their needs as determined by the Team Lead, Art Director/CG Supervisor;

·         To ensure that surfacing files, per aesthetic requirements and technical specs, are complete and ready for lighting;

·         To ensure file management and archiving of art work is maintained throughout the course of production;

·         To spot, flag, and communicate creative and technical issues as they arise via sharing knowledge with team members;

·         To assist troubleshooting initiatives on creative and technical issues as they arise;

  • To maintain awareness of the broader show needs as they relate to the Surfacing Department (schedule, complexity of setups, etc.);

·         To assist with character grooms/fur needs as required;

·         To provide creative input where appropriate;

·         To work collaboratively with other departments such as Technology, VFX, Lighting/Composite;

·         To work in other asset/shot departments such as Modeling, Stereo, Lighting/Compositing, and assist with studio milestones and targets as considered appropriate via skill set and deemed necessary by production;

·         To maintain awareness of the broader show needs as they relate to the Surfacing Department (schedule, complexity of setups, etc.).

·         To work in adherence to budget and schedule constraints while maintaining the show’s overall look and mood via organizing and self-managing timelines to ensure texture/surface assignments are completed and submitted on time.

 

Required Skills and Experience:

 

·         Minimum 5 years of high-end production experience; feature film experience an asset

·         Strong painting skills and artistic eye for detail

·         Detail oriented and the ability to understand the complexity of a 3D pipeline

·         Familiarity with Renderman compliant rendering engines would be an asset

·         Familiarity with polygonal model texturing using image maps

·         Strong uving skills is a must

·         Familiarity with construction of render man compliant shaders and utilities

·         Experience with hair systems (yeti) would be an asset

·         Ability to manipulate complex shaders would be an asset

·         Strong Photoshop and 3D painting knowledge

·         Experience with mudbox or zBrush

·         Some experience with Mel /python scripting would be an asset

·         Ability to take initiative and solve problems independently as well as within a team environment

·         Track record as a team player




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