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Battlecry Studios

Austin, Texas - United States
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Lead Environment Artist

Description

BattleCry Studios is seeking a Lead Environment Artist to help create our newly announced title, BATTLECRY.

In this role, you will:

  • Utilize an understanding of various architectural styles and systems in-game.
  • Pay close attention to detail in the environments to ensure grounded, believable spaces.
  • Help support narrative in environment design to support our games' fiction.
  • Mentor and manage a team of talented environment artists onsite (as well as interface with outsourcing groups and vendors).
  • Work with the art director and environment artists to maintain artistic style and quality in the environments, including asset creation, lighting, level build out, and skybox/env globals.
  • Create efficient in-game models, UV’s and textures.
  • Be accountable for deadlines.

You should have:

  • 2+ years of experience leading an art team, preferably in a AAA games studio.
  • Experience with multiplayer environment creation.
  • Experience with environment production in the games industry.
  • Experience in game engine environment setup (lighting, time of day, env globals such as fog/skyboxes, palette control, and post process effects).
  • Understanding of modularity and environment systems used in fast, iterative and efficient production.
  • Knowledge of how to reuse textures efficiently to build additional level assets.
  • Understanding of the use modern materials and shaders.
  • Strong skills in industry standard tools such as 3DS Max, Photoshop, ZBrush, and various support programs.
  • Excellent problem solving skills, able to identify and resolve issues, and understanding of technical dependencies and engine limitations.
  • Strong foundation in traditional arts.
  • Understanding of art pipelines, workflows, environment scale, form, and composition.
  • The ability to work well in a creative, collaborative environment and must have a passion for gaming.
  • The ability to demonstrate a high amount of attention to artistic and technical detail.

It would be great if you also had:

  • 5+ years’ experience and multiple shipped titles.
  • Previous AAA game development.
  • Strong previous work relationship between environment and level design.

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