Lucasfilm Ltd. Company Logo

Lucasfilm Ltd.

San Francisco, California - United States
View all jobs at this company »

Senior Rendering Engineer

Description

The Lucasfilm Advanced Development Group (ADG) is looking for a Senior Rendering/Graphics Engineer to join our team in San Francisco OR Vancouver!!


ADG develops tools and techniques for high-fidelity computer graphics and simulation. Our goal is to expand and enhance creative storytelling in the Star Wars universe through real-time rendering of film-quality imagery. Our work can also be seen powering many of the ILMxLAB immersive experiences.


As a part of ADG you will develop new techniques for real-time rendering, deliver tools and technology that empower storytellers, and collaborate with our sister company, Industrial Light & Magic, to leverage existing knowledge and solutions. You will set new bars for what can be achieved with real-time rendering.

Responsibilities
• Investigate, prototype, and implement solutions for high-fidelity rendering in a real-time context.
• Extend and create solutions for lighting, VFX, post-processing
• Provide deep domain expertise in the area of rendering.
• Work with artists to develop and implement their vision.
• Plan and manage tasks and schedules effectively.
• Collaborate with other engineers to form a highly productive team.

Required:
• Excellent 3D math skills (linear algebra, vector math)
• Strong graphics background
• Strong knowledge of C/C++ programming languages
• Deep experience of one or more of industry standard graphics APIs (DirectX, OpenGL, Etc)
• Deep experience of shader languages (HLSL/GLSL/Cg)
• Self-motivated individual with excellent problem solving skills
• Bachelor's degree in Computer Science, Engineering or Scientific discipline, advanced degree preferred

Preferred:
• 7+ years of prior experience of coding in the role of Graphics Engineer
• Experience of developing Global Illumination solutions
• Experience with GPGPU or Compute shaders on environments
• Understanding of software-based renderers (e.g. RenderMan, Arnold, Maxwell, V-Ray, etc)
• Experience with DCC tools such as Maya/Max
• Experience of subdivision surfaces



This Job is no longer active!